Petra :-) schreef: ↑do 14 nov 2019, 02:53
"If reality does respond to these experiments as only a simulation (Virtual Reality) could, and if there is no other hypothesis which can explain the experimental results, then the logical conclusion is that our reality is, in fact, a simulation."
Ik denk dat de wetenschappelijke methode toepassen de enige manier is om een aannemelijkheid aan te tonen. Als er maar genoeg pijlen die kant op wijzen wordt het aannemelijker.
Het meest prettig is uiteraard een bewezen onmogelijkheid. Als we een simulatie zijn dan
moet er dit of dat of te merken zijn, dat is er niet, dus kunnen we die simulatie afschrijven. Checkt
next.
Dat is naar ik begrijp in dit geval lastig; als de simulatie perfect is ga je die nee niet vinden.
Dan kun je het hele idee overboord gooien.. of je kunt gaan zoeken naar de ja's.
Met als gevolg; het uitgangspunt dat de simulatie niet perfect is. En een opsomming van hoe je die imperfecties kunt vinden en aantonen.
Hetgeen nu het geval is.
http://www.ijqf.org/wps/wp-content/uplo ... v3n3p2.pdf
4. Hypothesis test
Two strategies can be followed to test the simulation theory: (1) Test the moment of rendering; (2) Exploit conflicting requirement of logical consistency preservation and detection avoidance to force the VR rendering engine to create discontinuities in its rendering or produce a measurable signature event within our reality that indicates that our reality must be simulated.
Testing the moment of rendering. In Subsections 4.2, 4.3 and 4.4 we will describe wave-particle duality experiments (illustrated in Figures 5, 6 and 7) aimed at testing the simulation theory by testing the hypothesis that reality is not rendered (or the wave function is not collapsed) at the moment of detection by an apparatus that would be part of the simulation, but rather at the moment when the corresponding information becomes available for observation by an experimenter. More precisely, in the setting of wave-particle duality experiments, our hypothesis is that wave or particle duality patterns are not determined at the moment of detection but by the existence and availability of the which-way data when the pattern is observed.
Exploiting consistency vs detection. In Subsection 4.5 we propose thought experiments where the conflicting requirement of logical consistency preservation and detection
International Journal of Quantum Foundations 3 (2017) 83
avoidance is exploited to force the VR rendering engine to create discontinuities in its rendering or produce a clear and measurable signature event within our reality that would be an unambiguous indicator that our reality must be simulated. Although we cannot predict the outcome of the experiments proposed in Subsection 4.5 we can rigorously prove that their outcome will be new in comparison to classical wave-duality experiments. As a secondary purpose, the analysis of the experiment of Subsection 4.5 will also be used clarify the notion of availability of which-way data in a VR.